I develop small indie games in my free time and have made well over 20 at this point. This is one of my earliest publicly-released games, and it has received a good deal of indie recognition over the years. Inspired by games in which the player escorts a non-playable character through a dangerous space, "Escort Yourself Out" asks the player to help their "childhood self" navigate emotionally-loaded or triggering environments. It has been downloaded over 7,000 times and has a rating of 4.6 out of 5 on Itch.io.
"Escort Yourself Out" was part of a senior honors thesis project completed at UC Davis. During this project, I looked at practices like art therapy and narrative formation through journaling, as well as the interactive medium of a video game, to ask if creating autobiographical games could be a therapeutic practice. I created two games, "Escort Yourself Out" and a text-based game called "In My Friend Carrie's Car." I studied game developers like Nina Freeman and Anna Anthropy, both of whom have created well-known autobiographical or semi-autobiographical games, and research papers by Dr. Kristin Neff on the topic of self-compassion.
Upon completion of this 6-month-long thesis project, I presented my thoughts and research at UC Davis' Undergraduate Research Conference in spring of 2018. Additionally, in fall of 2019, I was invited to exhibit "Escort Yourself Out" as an official selection of the Student Game Showcase at the Dreamhack ATL games conference.
In the 7 years since I published "Escort Yourself Out," I've received a number of incredibly kind and heart-felt messages from players who connected with the game and felt seen by it. Hearing the thoughts of players who've found comfort in my work has been incredibly meaningful.